A working man, a foreclosed house, and what lives there.
In development, version 0.9.0. Keyboard and mouse, a pad, or a thumb on a phone.
What it is
The Unseamly Place is a survival horror in the PS2 manner: fixed cameras chosen by each room, tank controls, a 4:3 frame under grain. James is sent by his boss, Mara, into a house the bank has just taken, with a hammer, a crowbar, a wrench and a flashlight. Eleven rooms on two floors run from a nearly intact hall to a back room stripped to its joists, and something in the living room hears him coming. Past the house is the house next door but one, then Wood Lane under day fog, the apartments where Mara is caretaker, the farmhouse over the shaft, the house by the lake and the cistern under its shore. The name is spelled with a seam, on purpose.
- Fixed cameras and tank controls: a shot chosen by each room, doorways that cut between them, and his eye view when you want it.
- Four tools and a flashlight: a hammer, a crowbar, a wrench and a handgun, each with its own swing or kick, and a beam that points where James faces.
- The house, then the town: eleven rooms on two floors, then Wood Lane, the apartments, the farmhouse, the house by the lake and the water temple under its shore.
- Fights on tight supplies: ammunition is counted, drinks and kits are few, and Easy, Normal and Hard set how hard a man hits and how much a pickup gives.
- Built as text and rebuilt headless: every texture, sound, model, level and cutscene is a script in the repo, and the build, the lint, the tests and a screenshot of every room run without a GUI.
Press
The facts, two blurbs to paste, and the credit lines that travel with the game. The wordmark and the images on this page may be used in coverage.
Facts
| Title | The Unseamly Place |
|---|---|
| Genre | Survival horror: fixed cameras, tank controls, third or first person |
| Engine | Godot 4.6 |
| Platforms | Web, in the browser, now; Linux and Windows builds |
| Developer | Riley |
| Publisher | Locus Artifacts LLC |
| Status | In development, version 0.9.0 |
| Site | the.unseamly.place |
Tagline
A foreclosed house, and what lives there.
Short blurb
The Unseamly Place is a survival horror in the PS2 manner: fixed cameras, tank controls, a 4:3 frame under grain. James is sent by his boss into a foreclosed house with a hammer, a crowbar, a wrench and a flashlight, and something in the living room hears him coming. The name is spelled with a seam, on purpose.
Long blurb
The Unseamly Place is a survival horror made the way the PS2 ones were: a fixed camera in every room, tank controls, a 4:3 frame under film grain and a vignette. Mara, his boss, rings about a house she has just taken title to. James parks in the lay-by at the top of the hill, lifts his toolbox out of the bed and walks down the gravel path into the fog.
The house is eleven rooms on two floors, from a nearly intact hall to a back room stripped to its joists. The toilet is backed up, the front door goes, and a man with a knife is in the living room. Four hammer blows put him down. The hammer comes down hard, the crowbar jabs and reaches, the wrench is nearly twice as fast, and later a handgun, a pump shotgun and a hunting rifle go to the shoulder, every shot bringing whoever hears it. Ammunition is counted, drinks and kits are few, and there is no health bar.
Past the house is the house next door but one, with the first boss in its coal cellar, then Wood Lane under day fog, the apartments where Mara is caretaker, the farmhouse whose floor falls away into a shaft of stairs, the ruined house by the lake and the limestone cistern under its shore. Puzzles draw a new answer each game. Notes are read where they lie. Saves are notepads.
The name is spelled with a seam, on purpose: the town is houses stitched together, and so is James.
Credits
- Voices generated with Pocket TTS by Kyutai (CC BY 4.0)
- Made with Godot Engine. Copyright (c) 2014-present Godot Engine contributors. Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. Free and open source under the MIT licence. godotengine.org
